A downloadable game for Windows, macOS, and Linux

Two souls, one destination. Just stay together - it will be alright. A tribute to the LGBT community.

Developed by: Abhishek Biswas, Justin Camden, Maureen Wang

In this cooperative queer game, two players take on the roles of two souls/emotions/insert-profound-metaphor-here as they try to get close to one another within the "circle of influence". Along the way, they encounter barriers to meeting each other, thus heightening the tension. This game is meant to be an abstract and interpretative experience for both parties involved - as designers, we intended to reflect on the challenges of staying together within the queer community, even as external forces raise questions of identity and threaten to create discord. It's simultaneously trivial and profound, and everyone who we've shown this game to has given their own unique take on it's queerness. So sit back, relax, and enjoy the meditative flow of One.

One was created during USC's 24-hour Rainbow Game Jam in October 2015. I acted in the capacity of lead programmer and concept designer. The game was developed in Unity Engine and programmed in C#.

You can listen to members of the USC Interactive Media and Games Division, including myself, talk about their queer games here: https://vimeo.com/146519109

More information

Published1 year ago
StatusReleased
PlatformsWindows, macOS, Linux
Rating
(1)
AuthorAbhishek Biswas
Tags2D, alternative, Co-op, game-jam, indie, LGBT, mega, queer, usc

Install instructions

The downloadable .zip file contains executables for:

  • Linux (32-bit) (.x86)
  • Linux (64-bit) (.x86_64)
  • Mac OSX (Universal) (.app)
  • Windows (Universal) (.exe)

Unzip, choose the appropriate version, and play! You may delete the folders/files for the versions you are not using without adverse effects.

Download

Download
One.zip (145 MB)

Comments

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This game really packs a punch. It explains a difficult and complex concept with a few simple mechanics, all the while being just long enough to really suit its purpose. Thanks so much to you and the rest of the team for bringing the queer community (and, by extension, the world) this game, which I feel is pretty poignant especially now.

I didn't see anything in your description requesting people not to let's play this game, so I did make and upload a quick playthrough. If you would like me to take this down, though, just say the word.

Thank you!

(+1)

Thank you so much for playing! It's challenging to contextualize the abstract, often hidden feelings of the queer community into a tangible experience, and I think you articulated our message behind One really well. We made it at a time very early in our game design careers, and working within the constraints of our technical knowledge lent itself quite naturally to mechanical simplicity.

I find that most people who've played One without context come to their own idiosyncratic conclusions about the message, and I've enjoyed leaving the game up to interpretation. It was fascinating how the game felt dynamically similar (and perhaps even better) with a single person playing, as it was originally made for two players!

Feel free to spread the word, and thank you again for trying the game out!

You know, it makes a whole lot of sense that this was originally meant to have two players, lol. I am so glad that you guys liked my run, though. I'll keep an eye out for more of your work