The Speed Of Sound
A downloadable game for Windows, macOS, and Linux
Drift along in analog or zip to the finish in digital - you decide! A new spin on the traditional side-scroller.
In this twitch-action 2D side-scroller, players take on the form of a waveform as they avoid incoming obstacles. The gameplay is underscored by a "phase-changing" mechanic which allows rapid switching between analog and digital waveforms. In analog, movement is slower and more controlled, whereas the digital form allows for rapid traversal in straight lines. The dichotomy between these two forms of play gives rise to a delicate balance between the composed and the frenetic that lends itself to an addictive feedback loop.
The Speed of Sound was created in September 2015 around the theme of "waves" during MEGA's 24-hour Newbies and Vets game jam. This also happens to be the first game project I worked on!
I acted as a programmer on the project and helped devise the original concept. The Speed of Sound was developed in Unity 5 and programmed in C#.
Developed by: Abhishek Biswas, Emma Bobell, M. Rook, Kevin Shi, Yoon Joo Soo, DJ Shea
The downloadable .zip file contains executables for:
- Linux (32-bit) (.x86)
- Linux (64-bit) (.x86_64)
- Mac OSX (.app)
- Windows (32-bit) (.exe)
- Windows (64-bit) (.exe)
Unzip, choose the appropriate version, and play! You may delete the folders/files for the versions you are not using without adverse effects.
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